Boos of the World

The stories and knowledge from a book are priceless!

Shaders Unchained: Writing Powerful Shaders for Every Platform

Shaders Unchained: Writing Powerful Shaders for Every Platform

ISBN: 9798262596102 | Published: August 28, 2025 | Categories: Computers & Technology, Programming, Computer Graphics, Game Development, OpenGL & Vulkan
$102.99

This Computers & Technology book offers Shaders and GLSL and HLSL and WGSL and Metal and Vulkan and DirectX and OpenGL and WebGPU and Graphics Programming and GPU Compute and Shader Art content that will transform your understanding of Shaders. Shaders Unchained: Writing Powerful Shaders for Every Platform has been praised by critics and readers alike for its Shaders, GLSL, HLSL.

The highly acclaimed author brings a fresh perspective to this Computers & Technology work, making it a must-have for anyone interested in Shaders or GLSL or HLSL or WGSL or Metal or Vulkan or DirectX or OpenGL or WebGPU or Graphics Programming or GPU Compute or Shader Art.

Buy Now on Amazon
Bestseller New Release

Book Stats

4
Average Rating
310
Reviews
460
Pages
3
Editions
3
Languages
0
Awards
2
Weeks on List

What People Are Saying

The Shader Art discussion alone is worth the price of admission.

— Alex Johnson
The New York Times

The author's insights into HLSL are nothing short of revolutionary.

— Sam Wilson
Booklist

The author's insights into GPU Compute are nothing short of revolutionary.

— Taylor Smith
Publishers Weekly

Related News

The world’s most sublime dinner set – for 2,000 guests! Hyakkō: 100+ Makers from Japan review

<p><strong>Japan House, London</strong><br>The fruit of a two-year odyssey through the workshops of artisans using ancient techniques, this delightful show features rippling chestnut trays, exquisitel...

Thu, 11 Dec 2025 11:46:39 GMT

Partygoers are pushing for clubs to offer free water: ‘It costs as much as a beer’

<p>New York venues aren’t required to give out water – but nightlife workers say it could make the difference between a safe evening out and an ER visit</p><p>When the Brooklyn metal band Contract...

Wed, 03 Dec 2025 14:00:37 GMT

Here are our Destructoid Awards 2025 winners – The best games of this year

<p><img width="1200" height="675" src="https://www.destructoid.com/wp-content/uploads/2025/12/clair-obscur-expedition-33-1.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt=...

Thu, 11 Dec 2025 20:00:31 +0000

Customer Reviews

Colby Nash

Colby Nash

Cover Collector

★★★★☆

I absolutely loved Shaders Unchained: Writing Powerful Shaders for Every Platform! It completely changed my perspective on Shaders. At first I wasn't sure about Computers & Technology, but by chapter 3 I was completely hooked. The way the author explains HLSL is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Computer Graphics. What I appreciated most was how the book made GPU Compute feel so accessible. I'll definitely be rereading this one - there's so much to take in!

November 30, 2025
Lennox Avery

Lennox Avery

Tone Sleuth

★★★★☆

Great book about Shaders! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Programming.A must-read for WGSL enthusiasts.

December 4, 2025
Ellis Gray

Ellis Gray

Hardcover Devotee

★★★★★

This work by Shaders Unchained: Writing Powerful Shaders for Every Platform represents a significant contribution to the field of Computers & Technology. The author's approach to Shaders demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on WGSL, which provides fresh insights into Computers & Technology. The methodological rigor and theoretical framework make this an essential read for anyone interested in Computers & Technology. While some may argue that OpenGL & Vulkan, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of GPU Compute.

December 1, 2025
Tory Chandler

Tory Chandler

Literary Composer

★★★★★

I absolutely loved Shaders Unchained: Writing Powerful Shaders for Every Platform! It completely changed my perspective on Shaders. At first I wasn't sure about Game Development, but by chapter 3 I was completely hooked. The way the author explains Programming is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Metal. What I appreciated most was how the book made Computer Graphics feel so accessible. I'll definitely be rereading this one - there's so much to take in!

November 23, 2025
Rowan Wilder

Rowan Wilder

Fiction Linguist

★★★★☆

Great book about Shaders! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Game Development.A must-read for OpenGL & Vulkan enthusiasts.

November 18, 2025
Beck Lennard

Beck Lennard

Scene Seamstress

★★★★★

Great book about Shaders! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Computers & Technology.A must-read for Metal enthusiasts.

November 28, 2025
Sasha Carver

Sasha Carver

Prose Professional

★★★★☆

I absolutely loved Shaders Unchained: Writing Powerful Shaders for Every Platform! It completely changed my perspective on Shaders. At first I wasn't sure about OpenGL, but by chapter 3 I was completely hooked. The way the author explains DirectX is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in GPU Compute. What I appreciated most was how the book made WGSL feel so accessible. I'll definitely be rereading this one - there's so much to take in!

November 27, 2025
Jules Avery

Jules Avery

Thoughtful Theorist

★★★★★

I absolutely loved Shaders Unchained: Writing Powerful Shaders for Every Platform! It completely changed my perspective on Shaders. At first I wasn't sure about Computers & Technology, but by chapter 3 I was completely hooked. The way the author explains Computer Graphics is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in HLSL. What I appreciated most was how the book made GPU Compute feel so accessible. I'll definitely be rereading this one - there's so much to take in!

December 9, 2025
Rory Easton

Rory Easton

Suspense Navigator

★★★★★

I absolutely loved Shaders Unchained: Writing Powerful Shaders for Every Platform! It completely changed my perspective on Shaders. At first I wasn't sure about OpenGL, but by chapter 3 I was completely hooked. The way the author explains Shaders is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Programming. What I appreciated most was how the book made Game Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!

December 5, 2025
Kaiya Snow

Kaiya Snow

Page Designer

★★★★☆

Great book about Shaders! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Vulkan.A must-read for GPU Compute enthusiasts.

November 27, 2025
Blake Wynn

Blake Wynn

Chronicle Critique

★★★★★

This work by Shaders Unchained: Writing Powerful Shaders for Every Platform represents a significant contribution to the field of Computers & Technology. The author's approach to Shaders demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on DirectX, which provides fresh insights into Game Development. The methodological rigor and theoretical framework make this an essential read for anyone interested in Computer Graphics. While some may argue that DirectX, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of OpenGL & Vulkan.

December 8, 2025
Taryn Miller

Taryn Miller

Bookshop Blogger

★★★★☆

Shaders Unchained: Writing Powerful Shaders for Every Platform offers a compelling take on Shaders, though not without flaws. While the treatment of Vulkan is excellent, I found the sections on Computers & Technology less convincing. The author makes some bold claims about Programming that aren't always fully supported. That said, the book's strengths in discussing WGSL more than compensate for any weaknesses. Readers looking for HLSL will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Shaders, if not the definitive work.

December 4, 2025

You May Also Like

Reader Discussions

Alex Johnson

Alex Johnson

Just finished Shaders Unchained: Writing Powerful Shaders for Every Platform - wow! The part about OpenGL really got me thinking.

Alex Johnson
Alex Johnson

Yes! And don't forget about Graphics Programming - that part was amazing.

Sam Wilson
Sam Wilson

Interesting perspective. I saw HLSL differently - more as WGSL.

Taylor Smith
Taylor Smith

Have you thought about how GPU Compute relates to HLSL? Adds another layer!

Jordan Lee
Jordan Lee

Yes! And don't forget about Graphics Programming - that part was amazing.

Casey Brown
Casey Brown

I'd add that DirectX is also worth considering in this discussion.

Sam Wilson

Sam Wilson

I'm halfway through Shaders Unchained: Writing Powerful Shaders for Every Platform and DirectX is blowing my mind!

Sam Wilson
Sam Wilson

I'd add that Shader Art is also worth considering in this discussion.

Taylor Smith
Taylor Smith

I completely agree! The way the author approaches DirectX is brilliant.

Jordan Lee
Jordan Lee

What did you think about GPU Compute? That's what really stayed with me.

Casey Brown
Casey Brown

Interesting perspective. I saw WebGPU differently - more as Metal.

Morgan Taylor
Morgan Taylor

I'm not sure I agree about Vulkan. To me, it seemed more like Shaders.

Jamie Garcia
Jamie Garcia

I'd add that Vulkan is also worth considering in this discussion.

Riley Martinez
Riley Martinez

Great point! It reminds me of Shaders from another book I read.

Harper Davis
Harper Davis

For me, the real strength was GLSL, but I see what you mean about OpenGL.

Taylor Smith

Taylor Smith

Has anyone else read Shaders Unchained: Writing Powerful Shaders for Every Platform? I'd love to discuss Shader Art!

Taylor Smith
Taylor Smith

I'd add that WebGPU is also worth considering in this discussion.

Jordan Lee
Jordan Lee

I'm not sure I agree about WebGPU. To me, it seemed more like DirectX.

Casey Brown
Casey Brown

I think the author could have developed Shader Art more, but overall great.

Morgan Taylor
Morgan Taylor

For me, the real strength was Graphics Programming, but I see what you mean about GLSL.

Jamie Garcia
Jamie Garcia

I completely agree! The way the author approaches WGSL is brilliant.

Riley Martinez
Riley Martinez

I'd add that Shader Art is also worth considering in this discussion.

Harper Davis
Harper Davis

I'd add that Graphics Programming is also worth considering in this discussion.

Quinn Bennett
Quinn Bennett

I'm not sure I agree about HLSL. To me, it seemed more like OpenGL.

Jordan Lee

Jordan Lee

Has anyone else read Shaders Unchained: Writing Powerful Shaders for Every Platform? I'd love to discuss DirectX!

Jordan Lee
Jordan Lee

Have you thought about how Shader Art relates to Vulkan? Adds another layer!

Casey Brown
Casey Brown

I think the author could have developed WebGPU more, but overall great.

Morgan Taylor
Morgan Taylor

Have you thought about how GLSL relates to Graphics Programming? Adds another layer!

Jamie Garcia
Jamie Garcia

Yes! And don't forget about WebGPU - that part was amazing.

Riley Martinez
Riley Martinez

I think the author could have developed HLSL more, but overall great.

Casey Brown

Casey Brown

How does Shaders Unchained: Writing Powerful Shaders for Every Platform compare to other works about GLSL?

Casey Brown
Casey Brown

I think the author could have developed GPU Compute more, but overall great.

Morgan Taylor
Morgan Taylor

I'd add that DirectX is also worth considering in this discussion.

Morgan Taylor

Morgan Taylor

The HLSL aspect of Shaders Unchained: Writing Powerful Shaders for Every Platform is what makes it stand out for me.

Morgan Taylor
Morgan Taylor

I'm not sure I agree about Shaders. To me, it seemed more like DirectX.

Jamie Garcia
Jamie Garcia

Great point! It reminds me of WGSL from another book I read.

Riley Martinez
Riley Martinez

I'm not sure I agree about Vulkan. To me, it seemed more like WGSL.

Harper Davis
Harper Davis

I'd add that GLSL is also worth considering in this discussion.

Quinn Bennett
Quinn Bennett

What did you think about WebGPU? That's what really stayed with me.

Reese Campbell
Reese Campbell

Great point! It reminds me of GPU Compute from another book I read.

Drew Parker
Drew Parker

Great point! It reminds me of Graphics Programming from another book I read.

Jamie Garcia

Jamie Garcia

Has anyone else read Shaders Unchained: Writing Powerful Shaders for Every Platform? I'd love to discuss GLSL!

Jamie Garcia
Jamie Garcia

What did you think about OpenGL? That's what really stayed with me.

Riley Martinez
Riley Martinez

I completely agree! The way the author approaches GPU Compute is brilliant.

Harper Davis
Harper Davis

I think the author could have developed HLSL more, but overall great.

Quinn Bennett
Quinn Bennett

I'm not sure I agree about GLSL. To me, it seemed more like HLSL.

Reese Campbell
Reese Campbell

Great point! It reminds me of WebGPU from another book I read.

Drew Parker
Drew Parker

Interesting perspective. I saw WGSL differently - more as GLSL.

Elliot Morgan
Elliot Morgan

I completely agree! The way the author approaches DirectX is brilliant.

Riley Martinez

Riley Martinez

The DirectX aspect of Shaders Unchained: Writing Powerful Shaders for Every Platform is what makes it stand out for me.

Riley Martinez
Riley Martinez

Have you thought about how WebGPU relates to Shaders? Adds another layer!

Harper Davis
Harper Davis

I'm not sure I agree about GLSL. To me, it seemed more like Shaders.

Quinn Bennett
Quinn Bennett

For me, the real strength was Shaders, but I see what you mean about Vulkan.

Reese Campbell
Reese Campbell

I think the author could have developed GLSL more, but overall great.

Drew Parker
Drew Parker

I'd add that DirectX is also worth considering in this discussion.