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DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

ISBN: 9798289659729 | Published: June 25, 2025 | Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
$136.99

This Computer Graphics book offers DirectX and DirectX 12 and HLSL and GPU Programming and Graphics Pipeline and Ray Tracing and Compute Shaders and Game Development and Rendering and Optimization and Shader Development content that will transform your understanding of DirectX. DirectX+HLSL/Graphics/Compute All-in-One has been praised by critics and readers alike for its DirectX, DirectX 12, HLSL.

The award-winning author brings years of experience to this Computer Graphics work, making it essential reading for anyone interested in DirectX or DirectX 12 or HLSL or GPU Programming or Graphics Pipeline or Ray Tracing or Compute Shaders or Game Development or Rendering or Optimization or Shader Development.

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Bestseller New Release Editor's Pick

Book Stats

4
Average Rating
488
Reviews
515
Pages
1
Editions
2
Languages
0
Awards
8
Weeks on List

What People Are Saying

DirectX has never been explained so clearly and powerfully.

— Alex Johnson
The New York Times

Essential reading for anyone interested in Compute Shaders.

— Sam Wilson
Booklist

Shader Development has never been explained so clearly and powerfully.

— Taylor Smith
Publishers Weekly

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Thu, 11 Dec 2025 20:00:31 +0000

Customer Reviews

Ocean Dax

Ocean Dax

Reading Ritualist

★★★★★

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Software Development, but by chapter 3 I was completely hooked. The way the author explains Computer Graphics is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in GPU Computing. What I appreciated most was how the book made HLSL feel so accessible. I'll definitely be rereading this one - there's so much to take in!

November 19, 2025
Shiloh Monroe

Shiloh Monroe

Debut Book Reviewer

★★★★☆

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Programming, but by chapter 3 I was completely hooked. The way the author explains Programming is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Graphics Pipeline. What I appreciated most was how the book made Programming feel so accessible. I'll definitely be rereading this one - there's so much to take in!

November 27, 2025
Nova Graham

Nova Graham

Pseudonym Tracker

★★★★★

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about DirectX 12.A must-read for Software Development enthusiasts.

November 17, 2025
Elio Hartley

Elio Hartley

Title Whisperer

★★★★☆

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Graphics Pipeline.A must-read for DirectX enthusiasts.

November 30, 2025
Blair Orion

Blair Orion

Booklist Composer

★★★★☆

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Ray Tracing, which provides fresh insights into Computer Graphics. The methodological rigor and theoretical framework make this an essential read for anyone interested in Graphics Pipeline. While some may argue that Computer Graphics, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of DirectX 12.

December 5, 2025
Echo Sterling

Echo Sterling

Self-Published Sleuth

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Compute Shaders is excellent, I found the sections on Computer Graphics less convincing. The author makes some bold claims about DirectX that aren't always fully supported. That said, the book's strengths in discussing Computer Graphics more than compensate for any weaknesses. Readers looking for GPU Programming will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Computer Graphics, if not the definitive work.

December 9, 2025
Cass Rowan

Cass Rowan

Genre Bender

★★★★★

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Graphics Pipeline, but by chapter 3 I was completely hooked. The way the author explains Shader Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Programming. What I appreciated most was how the book made Game Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!

November 24, 2025
Lumen Fox

Lumen Fox

Fiction Feedback Facilitator

★★★★☆

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Graphics Pipeline is excellent, I found the sections on Software Development less convincing. The author makes some bold claims about Software Development that aren't always fully supported. That said, the book's strengths in discussing HLSL more than compensate for any weaknesses. Readers looking for Computer Graphics will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on GPU Computing, if not the definitive work.

November 26, 2025
Zuri Vaughn

Zuri Vaughn

Award Watcher

★★★★★

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about GPU Programming, but by chapter 3 I was completely hooked. The way the author explains Rendering is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Rendering. What I appreciated most was how the book made Software Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!

November 24, 2025
Theo McCall

Theo McCall

Writer’s Workshop Critic

★★★★☆

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of DirectX is excellent, I found the sections on Programming less convincing. The author makes some bold claims about DirectX that aren't always fully supported. That said, the book's strengths in discussing DirectX 12 more than compensate for any weaknesses. Readers looking for GPU Programming will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on GPU Computing, if not the definitive work.

November 18, 2025
Kieran Ryder

Kieran Ryder

Pacing Analyst

★★★★★

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Game Development, but by chapter 3 I was completely hooked. The way the author explains Game Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in GPU Computing. What I appreciated most was how the book made Game Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!

December 4, 2025
Bex Hunt

Bex Hunt

Book Binger Extraordinaire

★★★★★

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Game Development.A must-read for Software Development enthusiasts.

December 10, 2025

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Reader Discussions

Alex Johnson

Alex Johnson

Can we talk about how DirectX+HLSL/Graphics/Compute All-in-One handles DirectX? So Compute Shaders!

Alex Johnson
Alex Johnson

I completely agree! The way the author approaches Optimization is brilliant.

Sam Wilson
Sam Wilson

Have you thought about how DirectX relates to Optimization? Adds another layer!

Taylor Smith
Taylor Smith

I'd add that Game Development is also worth considering in this discussion.

Jordan Lee
Jordan Lee

Have you thought about how Shader Development relates to HLSL? Adds another layer!

Casey Brown
Casey Brown

Great point! It reminds me of GPU Programming from another book I read.

Morgan Taylor
Morgan Taylor

Interesting perspective. I saw Optimization differently - more as Ray Tracing.

Sam Wilson

Sam Wilson

Has anyone else read DirectX+HLSL/Graphics/Compute All-in-One? I'd love to discuss Game Development!

Sam Wilson
Sam Wilson

Interesting perspective. I saw DirectX 12 differently - more as Rendering.

Taylor Smith
Taylor Smith

Yes! And don't forget about Game Development - that part was amazing.

Jordan Lee
Jordan Lee

For me, the real strength was Compute Shaders, but I see what you mean about HLSL.

Taylor Smith

Taylor Smith

Book club discussion: DirectX+HLSL/Graphics/Compute All-in-One - chapter 2 thoughts?

Taylor Smith
Taylor Smith

Interesting perspective. I saw Rendering differently - more as DirectX.

Jordan Lee
Jordan Lee

I'd add that Ray Tracing is also worth considering in this discussion.

Casey Brown
Casey Brown

Yes! And don't forget about Graphics Pipeline - that part was amazing.

Morgan Taylor
Morgan Taylor

I'd add that HLSL is also worth considering in this discussion.

Jamie Garcia
Jamie Garcia

For me, the real strength was DirectX, but I see what you mean about Ray Tracing.

Riley Martinez
Riley Martinez

What did you think about GPU Programming? That's what really stayed with me.

Harper Davis
Harper Davis

Great point! It reminds me of DirectX from another book I read.

Quinn Bennett
Quinn Bennett

What did you think about DirectX? That's what really stayed with me.

Jordan Lee

Jordan Lee

Question for those who've read DirectX+HLSL/Graphics/Compute All-in-One: what did you think of Graphics Pipeline?

Jordan Lee
Jordan Lee

For me, the real strength was Rendering, but I see what you mean about GPU Programming.

Casey Brown
Casey Brown

Yes! And don't forget about HLSL - that part was amazing.

Morgan Taylor
Morgan Taylor

I'd add that Optimization is also worth considering in this discussion.

Jamie Garcia
Jamie Garcia

What did you think about HLSL? That's what really stayed with me.

Casey Brown

Casey Brown

Question for those who've read DirectX+HLSL/Graphics/Compute All-in-One: what did you think of Optimization?

Casey Brown
Casey Brown

Yes! And don't forget about GPU Programming - that part was amazing.

Morgan Taylor
Morgan Taylor

I think the author could have developed DirectX more, but overall great.

Jamie Garcia
Jamie Garcia

Have you thought about how Game Development relates to Compute Shaders? Adds another layer!

Riley Martinez
Riley Martinez

I think the author could have developed Shader Development more, but overall great.

Harper Davis
Harper Davis

What did you think about Game Development? That's what really stayed with me.

Quinn Bennett
Quinn Bennett

Interesting perspective. I saw Rendering differently - more as Rendering.

Reese Campbell
Reese Campbell

Have you thought about how Ray Tracing relates to DirectX 12? Adds another layer!

Morgan Taylor

Morgan Taylor

I'm halfway through DirectX+HLSL/Graphics/Compute All-in-One and Game Development is blowing my mind!

Morgan Taylor
Morgan Taylor

What did you think about Rendering? That's what really stayed with me.

Jamie Garcia
Jamie Garcia

Great point! It reminds me of DirectX 12 from another book I read.

Riley Martinez
Riley Martinez

I'm not sure I agree about Compute Shaders. To me, it seemed more like Compute Shaders.

Harper Davis
Harper Davis

What did you think about Rendering? That's what really stayed with me.

Quinn Bennett
Quinn Bennett

I completely agree! The way the author approaches Ray Tracing is brilliant.

Jamie Garcia

Jamie Garcia

Question for those who've read DirectX+HLSL/Graphics/Compute All-in-One: what did you think of DirectX 12?

Jamie Garcia
Jamie Garcia

Interesting perspective. I saw HLSL differently - more as DirectX 12.

Riley Martinez
Riley Martinez

I think the author could have developed HLSL more, but overall great.

Harper Davis
Harper Davis

Great point! It reminds me of GPU Programming from another book I read.

Riley Martinez

Riley Martinez

I'm halfway through DirectX+HLSL/Graphics/Compute All-in-One and Optimization is blowing my mind!

Riley Martinez
Riley Martinez

Yes! And don't forget about GPU Programming - that part was amazing.

Harper Davis
Harper Davis

For me, the real strength was DirectX, but I see what you mean about Compute Shaders.

Quinn Bennett
Quinn Bennett

Yes! And don't forget about Game Development - that part was amazing.

Reese Campbell
Reese Campbell

Great point! It reminds me of Optimization from another book I read.

Drew Parker
Drew Parker

Great point! It reminds me of DirectX 12 from another book I read.

Elliot Morgan
Elliot Morgan

I think the author could have developed Shader Development more, but overall great.