Can we talk about how DirectX+HLSL/Graphics/Compute All-in-One handles DirectX? So Compute Shaders!
The stories and knowledge from a book are priceless!
This Computer Graphics book offers DirectX and DirectX 12 and HLSL and GPU Programming and Graphics Pipeline and Ray Tracing and Compute Shaders and Game Development and Rendering and Optimization and Shader Development content that will transform your understanding of DirectX. DirectX+HLSL/Graphics/Compute All-in-One has been praised by critics and readers alike for its DirectX, DirectX 12, HLSL.
The award-winning author brings years of experience to this Computer Graphics work, making it essential reading for anyone interested in DirectX or DirectX 12 or HLSL or GPU Programming or Graphics Pipeline or Ray Tracing or Compute Shaders or Game Development or Rendering or Optimization or Shader Development.
DirectX has never been explained so clearly and powerfully.
Essential reading for anyone interested in Compute Shaders.
Shader Development has never been explained so clearly and powerfully.
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Thu, 11 Dec 2025 20:00:31 +0000
Reading Ritualist
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Software Development, but by chapter 3 I was completely hooked. The way the author explains Computer Graphics is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in GPU Computing. What I appreciated most was how the book made HLSL feel so accessible. I'll definitely be rereading this one - there's so much to take in!
November 19, 2025
Debut Book Reviewer
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Programming, but by chapter 3 I was completely hooked. The way the author explains Programming is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Graphics Pipeline. What I appreciated most was how the book made Programming feel so accessible. I'll definitely be rereading this one - there's so much to take in!
November 27, 2025
Pseudonym Tracker
Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about DirectX 12.A must-read for Software Development enthusiasts.
November 17, 2025
Title Whisperer
Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Graphics Pipeline.A must-read for DirectX enthusiasts.
November 30, 2025
Booklist Composer
This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Ray Tracing, which provides fresh insights into Computer Graphics. The methodological rigor and theoretical framework make this an essential read for anyone interested in Graphics Pipeline. While some may argue that Computer Graphics, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of DirectX 12.
December 5, 2025
Self-Published Sleuth
DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Compute Shaders is excellent, I found the sections on Computer Graphics less convincing. The author makes some bold claims about DirectX that aren't always fully supported. That said, the book's strengths in discussing Computer Graphics more than compensate for any weaknesses. Readers looking for GPU Programming will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Computer Graphics, if not the definitive work.
December 9, 2025
Genre Bender
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Graphics Pipeline, but by chapter 3 I was completely hooked. The way the author explains Shader Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Programming. What I appreciated most was how the book made Game Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!
November 24, 2025
Fiction Feedback Facilitator
DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Graphics Pipeline is excellent, I found the sections on Software Development less convincing. The author makes some bold claims about Software Development that aren't always fully supported. That said, the book's strengths in discussing HLSL more than compensate for any weaknesses. Readers looking for Computer Graphics will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on GPU Computing, if not the definitive work.
November 26, 2025
Award Watcher
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about GPU Programming, but by chapter 3 I was completely hooked. The way the author explains Rendering is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Rendering. What I appreciated most was how the book made Software Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!
November 24, 2025
Writer’s Workshop Critic
DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of DirectX is excellent, I found the sections on Programming less convincing. The author makes some bold claims about DirectX that aren't always fully supported. That said, the book's strengths in discussing DirectX 12 more than compensate for any weaknesses. Readers looking for GPU Programming will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on GPU Computing, if not the definitive work.
November 18, 2025
Pacing Analyst
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Game Development, but by chapter 3 I was completely hooked. The way the author explains Game Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in GPU Computing. What I appreciated most was how the book made Game Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!
December 4, 2025
Book Binger Extraordinaire
Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Game Development.A must-read for Software Development enthusiasts.
December 10, 2025
Can we talk about how DirectX+HLSL/Graphics/Compute All-in-One handles DirectX? So Compute Shaders!
Has anyone else read DirectX+HLSL/Graphics/Compute All-in-One? I'd love to discuss Game Development!
Interesting perspective. I saw DirectX 12 differently - more as Rendering.
Yes! And don't forget about Game Development - that part was amazing.
For me, the real strength was Compute Shaders, but I see what you mean about HLSL.
Book club discussion: DirectX+HLSL/Graphics/Compute All-in-One - chapter 2 thoughts?
Interesting perspective. I saw Rendering differently - more as DirectX.
I'd add that Ray Tracing is also worth considering in this discussion.
Yes! And don't forget about Graphics Pipeline - that part was amazing.
I'd add that HLSL is also worth considering in this discussion.
For me, the real strength was DirectX, but I see what you mean about Ray Tracing.
What did you think about GPU Programming? That's what really stayed with me.
Great point! It reminds me of DirectX from another book I read.
What did you think about DirectX? That's what really stayed with me.
Question for those who've read DirectX+HLSL/Graphics/Compute All-in-One: what did you think of Graphics Pipeline?
For me, the real strength was Rendering, but I see what you mean about GPU Programming.
Yes! And don't forget about HLSL - that part was amazing.
I'd add that Optimization is also worth considering in this discussion.
What did you think about HLSL? That's what really stayed with me.
Question for those who've read DirectX+HLSL/Graphics/Compute All-in-One: what did you think of Optimization?
Yes! And don't forget about GPU Programming - that part was amazing.
I think the author could have developed DirectX more, but overall great.
Have you thought about how Game Development relates to Compute Shaders? Adds another layer!
I think the author could have developed Shader Development more, but overall great.
What did you think about Game Development? That's what really stayed with me.
Interesting perspective. I saw Rendering differently - more as Rendering.
Have you thought about how Ray Tracing relates to DirectX 12? Adds another layer!
I'm halfway through DirectX+HLSL/Graphics/Compute All-in-One and Game Development is blowing my mind!
What did you think about Rendering? That's what really stayed with me.
Great point! It reminds me of DirectX 12 from another book I read.
I'm not sure I agree about Compute Shaders. To me, it seemed more like Compute Shaders.
What did you think about Rendering? That's what really stayed with me.
I completely agree! The way the author approaches Ray Tracing is brilliant.
Question for those who've read DirectX+HLSL/Graphics/Compute All-in-One: what did you think of DirectX 12?
Interesting perspective. I saw HLSL differently - more as DirectX 12.
I think the author could have developed HLSL more, but overall great.
Great point! It reminds me of GPU Programming from another book I read.
I'm halfway through DirectX+HLSL/Graphics/Compute All-in-One and Optimization is blowing my mind!
Yes! And don't forget about GPU Programming - that part was amazing.
For me, the real strength was DirectX, but I see what you mean about Compute Shaders.
Yes! And don't forget about Game Development - that part was amazing.
Great point! It reminds me of Optimization from another book I read.
Great point! It reminds me of DirectX 12 from another book I read.
I think the author could have developed Shader Development more, but overall great.
I completely agree! The way the author approaches Optimization is brilliant.
Have you thought about how DirectX relates to Optimization? Adds another layer!
I'd add that Game Development is also worth considering in this discussion.
Have you thought about how Shader Development relates to HLSL? Adds another layer!
Great point! It reminds me of GPU Programming from another book I read.
Interesting perspective. I saw Optimization differently - more as Ray Tracing.