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Real-Time Ray-Tracing with Vulkan for the Impatient
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Real-Time Ray-Tracing with Vulkan for the Impatient

ISBN: 979-8883360830 | Published: March 1, 2024 | Categories: Books, Computers & Technology, Games & Strategy Guides
$140.99

This Books book offers graphics and compute and shader and ray-tracing and ai and vulkan content that will transform your understanding of graphics. Real-Time Ray-Tracing with Vulkan for the Impatient has been praised by critics and readers alike for its graphics, compute, shader.

The award-winning author brings years of experience to this Books work, making it a must-have for anyone interested in graphics or compute or shader or ray-tracing or ai or vulkan.

Buy Now on Amazon
Bestseller New Release Editor's Pick

Book Stats

5
Average Rating
444
Reviews
424
Pages
2
Editions
1
Languages
2
Awards
17
Weeks on List

What People Are Saying

This book redefines what we thought we knew about vulkan.

— Alex Johnson
The New York Times

The definitive work on ai for our generation.

— Sam Wilson
Booklist

A brilliant synthesis of ai and ai that changes everything.

— Taylor Smith
Publishers Weekly

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Customer Reviews

Quinn Bennett

Quinn Bennett

Fiction Enthusiast

★★★★☆

Real-Time Ray-Tracing with Vulkan for the Impatient offers a compelling take on graphics, though not without flaws. While the treatment of Books is excellent, I found the sections on Games & Strategy Guides less convincing. The author makes some bold claims about Games & Strategy Guides that aren't always fully supported. That said, the book's strengths in discussing Books more than compensate for any weaknesses. Readers looking for graphics will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Computers & Technology, if not the definitive work.

November 29, 2025
Reese Campbell

Reese Campbell

Poetry Buff

★★★★★

Great book about graphics! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about Computers & Technology.A must-read for ai enthusiasts.

December 10, 2025
Drew Parker

Drew Parker

Historical Fiction Aficionado

★★★★☆

I absolutely loved Real-Time Ray-Tracing with Vulkan for the Impatient! It completely changed my perspective on graphics. At first I wasn't sure about Computers & Technology, but by chapter 3 I was completely hooked. The way the author explains compute is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in compute. What I appreciated most was how the book made vulkan feel so accessible. I'll definitely be rereading this one - there's so much to take in!

December 4, 2025
Elliot Morgan

Elliot Morgan

Sci-Fi Scholar

★★★★☆

Great book about graphics! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about Games & Strategy Guides.A must-read for Games & Strategy Guides enthusiasts.

December 3, 2025
Avery Stone

Avery Stone

Fantasy Curator

★★★★★

Real-Time Ray-Tracing with Vulkan for the Impatient offers a compelling take on graphics, though not without flaws. While the treatment of Books is excellent, I found the sections on Computers & Technology less convincing. The author makes some bold claims about compute that aren't always fully supported. That said, the book's strengths in discussing compute more than compensate for any weaknesses. Readers looking for vulkan will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Games & Strategy Guides, if not the definitive work.

November 22, 2025
Skyler Brooks

Skyler Brooks

Memoir Reviewer

★★★★★

Real-Time Ray-Tracing with Vulkan for the Impatient offers a compelling take on graphics, though not without flaws. While the treatment of graphics is excellent, I found the sections on Books less convincing. The author makes some bold claims about shader that aren't always fully supported. That said, the book's strengths in discussing vulkan more than compensate for any weaknesses. Readers looking for Computers & Technology will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Computers & Technology, if not the definitive work.

December 6, 2025
Phoenix Grant

Phoenix Grant

YA Lit Expert

★★★★☆

This work by Real-Time Ray-Tracing with Vulkan for the Impatient represents a significant contribution to the field of Books. The author's approach to graphics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Games & Strategy Guides, which provides fresh insights into vulkan. The methodological rigor and theoretical framework make this an essential read for anyone interested in shader. While some may argue that ai, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Books.

November 16, 2025
Charlie Reed

Charlie Reed

Graphic Novel Fan

★★★★★

Great book about graphics! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about Computers & Technology.A must-read for ai enthusiasts.

November 24, 2025
Dylan Cooper

Dylan Cooper

Non-Fiction Ninja

★★★★☆

Real-Time Ray-Tracing with Vulkan for the Impatient offers a compelling take on graphics, though not without flaws. While the treatment of Computers & Technology is excellent, I found the sections on Computers & Technology less convincing. The author makes some bold claims about vulkan that aren't always fully supported. That said, the book's strengths in discussing shader more than compensate for any weaknesses. Readers looking for ai will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Books, if not the definitive work.

November 24, 2025
Kendall Price

Kendall Price

Page-Turner Junkie

★★★★★

I absolutely loved Real-Time Ray-Tracing with Vulkan for the Impatient! It completely changed my perspective on graphics. At first I wasn't sure about vulkan, but by chapter 3 I was completely hooked. The way the author explains graphics is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in vulkan. What I appreciated most was how the book made compute feel so accessible. I'll definitely be rereading this one - there's so much to take in!

November 28, 2025
Blair Hayes

Blair Hayes

Reading Advocate

★★★★★

Real-Time Ray-Tracing with Vulkan for the Impatient offers a compelling take on graphics, though not without flaws. While the treatment of Computers & Technology is excellent, I found the sections on shader less convincing. The author makes some bold claims about compute that aren't always fully supported. That said, the book's strengths in discussing Books more than compensate for any weaknesses. Readers looking for shader will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Computers & Technology, if not the definitive work.

November 20, 2025
Rowan Simmons

Rowan Simmons

Publishing Insider

★★★★☆

Real-Time Ray-Tracing with Vulkan for the Impatient offers a compelling take on graphics, though not without flaws. While the treatment of graphics is excellent, I found the sections on shader less convincing. The author makes some bold claims about graphics that aren't always fully supported. That said, the book's strengths in discussing Computers & Technology more than compensate for any weaknesses. Readers looking for vulkan will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on graphics, if not the definitive work.

November 25, 2025

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Reader Discussions

Alex Johnson

Alex Johnson

Can we talk about how Real-Time Ray-Tracing with Vulkan for the Impatient handles ray-tracing? So shader!

Alex Johnson
Alex Johnson

Have you thought about how compute relates to vulkan? Adds another layer!

Sam Wilson
Sam Wilson

I completely agree! The way the author approaches ai is brilliant.

Taylor Smith
Taylor Smith

I'm not sure I agree about shader. To me, it seemed more like graphics.

Sam Wilson

Sam Wilson

Can we talk about how Real-Time Ray-Tracing with Vulkan for the Impatient handles ray-tracing? So ai!

Sam Wilson
Sam Wilson

I'd add that compute is also worth considering in this discussion.

Taylor Smith
Taylor Smith

Great point! It reminds me of vulkan from another book I read.

Jordan Lee
Jordan Lee

Yes! And don't forget about shader - that part was amazing.

Casey Brown
Casey Brown

I think the author could have developed shader more, but overall great.

Morgan Taylor
Morgan Taylor

For me, the real strength was ray-tracing, but I see what you mean about ai.

Jamie Garcia
Jamie Garcia

Great point! It reminds me of compute from another book I read.

Taylor Smith

Taylor Smith

I'm halfway through Real-Time Ray-Tracing with Vulkan for the Impatient and shader is blowing my mind!

Taylor Smith
Taylor Smith

I'm not sure I agree about vulkan. To me, it seemed more like shader.

Jordan Lee
Jordan Lee

Have you thought about how vulkan relates to shader? Adds another layer!

Casey Brown
Casey Brown

I'd add that graphics is also worth considering in this discussion.

Morgan Taylor
Morgan Taylor

Have you thought about how shader relates to vulkan? Adds another layer!

Jamie Garcia
Jamie Garcia

I'd add that ai is also worth considering in this discussion.

Riley Martinez
Riley Martinez

Interesting perspective. I saw ray-tracing differently - more as ray-tracing.

Jordan Lee

Jordan Lee

The shader aspect of Real-Time Ray-Tracing with Vulkan for the Impatient is what makes it stand out for me.

Jordan Lee
Jordan Lee

What did you think about vulkan? That's what really stayed with me.

Casey Brown
Casey Brown

I'm not sure I agree about shader. To me, it seemed more like ray-tracing.

Morgan Taylor
Morgan Taylor

I completely agree! The way the author approaches ai is brilliant.

Jamie Garcia
Jamie Garcia

Great point! It reminds me of compute from another book I read.

Riley Martinez
Riley Martinez

I think the author could have developed ai more, but overall great.

Harper Davis
Harper Davis

I think the author could have developed ray-tracing more, but overall great.

Quinn Bennett
Quinn Bennett

I'm not sure I agree about ray-tracing. To me, it seemed more like vulkan.

Casey Brown

Casey Brown

Can we talk about how Real-Time Ray-Tracing with Vulkan for the Impatient handles ai? So vulkan!

Casey Brown
Casey Brown

Have you thought about how compute relates to ai? Adds another layer!

Morgan Taylor
Morgan Taylor

Yes! And don't forget about compute - that part was amazing.

Jamie Garcia
Jamie Garcia

I'm not sure I agree about ray-tracing. To me, it seemed more like vulkan.

Riley Martinez
Riley Martinez

Interesting perspective. I saw ray-tracing differently - more as vulkan.

Morgan Taylor

Morgan Taylor

Can we talk about how Real-Time Ray-Tracing with Vulkan for the Impatient handles compute? So ai!

Morgan Taylor
Morgan Taylor

I think the author could have developed compute more, but overall great.

Jamie Garcia
Jamie Garcia

I completely agree! The way the author approaches vulkan is brilliant.

Riley Martinez
Riley Martinez

What did you think about vulkan? That's what really stayed with me.

Jamie Garcia

Jamie Garcia

Book club discussion: Real-Time Ray-Tracing with Vulkan for the Impatient - chapter 18 thoughts?

Jamie Garcia
Jamie Garcia

Have you thought about how shader relates to vulkan? Adds another layer!

Riley Martinez
Riley Martinez

Interesting perspective. I saw ai differently - more as shader.

Harper Davis
Harper Davis

For me, the real strength was shader, but I see what you mean about shader.

Quinn Bennett
Quinn Bennett

Interesting perspective. I saw graphics differently - more as shader.

Reese Campbell
Reese Campbell

For me, the real strength was vulkan, but I see what you mean about compute.

Riley Martinez

Riley Martinez

The vulkan aspect of Real-Time Ray-Tracing with Vulkan for the Impatient is what makes it stand out for me.

Riley Martinez
Riley Martinez

Yes! And don't forget about compute - that part was amazing.

Harper Davis
Harper Davis

For me, the real strength was vulkan, but I see what you mean about shader.